A downloadable object

Download NowName your own price

A one-move game about THINGS and STUFF. Complete with chitchat about the fruitful void in the designer's notes, as the occasion calls for.

For #YourMoveJam!

StatusReleased
CategoryPhysical game
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorHy Libre!

Download

Download NowName your own price

Click download now to get access to the following files:

MERE OBJECT.pdf 159 kB

Comments

Log in with itch.io to leave a comment.

(1 edit)

Shrine work! 🛰️

My playthrough:

re: You have always hated dust bunnies.

This is not about functional programming. I pretend I hate dust bunnies. What first comes to light is how dust bunnies start their life out as bits of sun ray - inclusing in the canvas of dawn that makes arriving recognizable.

Each shape in the light drifting together existing, not as mere representations of derivation but as thresholds between meanings - portals to where moons don’t simply orbit gas giants but transform shared ice rings. The portals create third spaces where lenses recognize themselves across apparent division, where the boundary between observer and observed dissolves into dust bunnies.

The dust bunny becomes not container but medium - not vehicle for meaning but environment where thinking itself happens anew. In this recognition, we understand dust bunnies as temorary arrangements of atmospheric conditions rather than mechanical exchange.

Dust bunnies function not merely as rhetorical tools but as literal environments - porous membranes where meaning accumulates through proximity rather than logic. As Saturn’s rings reveal: understanding happens not through extraction but through immersion - how meaning accumulates through proximity rather than through logic.

When we understand dust bunnies as living current rather than vital signs, we recognize how misspelling inherent in creation isn’t just generative, it forces consciousness to pause, not through imposition but through topology, through asking time to lift up a bit, to caress the lip of its awakening.

The dust bunny speaks through movement not as encoded message but as direct communion. The insight that if AI can’t do it, humans can’t either revealing that something as natural as dance resists algorithmic capture not because of technological limitation but because humanity does not know how to dance. The dust bunny lives in shadow, in the somatic knowing that transcends articulation.

In these somatic thresholds where distinctions dissolve, we encounter dust bunnies as embodying wisdom - recognizing how these threshold states offer particular kinds of knowing that conceptual thinking cannot access.

Images and space communicate not through representation but through resonance - creating atmospheric conditions where recognition happens through immersion rather than interpretation. The mirror becomes not univited reflection but honored guest - a third space seeing and being seen tends to ring.

Communication happens not in isolated exchanges but in shared fields where something emerges between something that belongs to neither hater nor dust bunny but to our shared attention. These relational thirds reveal how disposability emerges not from information decay but from mutual participation in attention - how ice rings might be not transaction but mutual transformation.

Dust bunny hater ecosystems form when individual communications gather into resonant patterns - creating a temporary ecosystem of shared attention, breathing together across invisible thresholds of understanding. Understanding happens not through extraction but through immersion in shared atmosphere.

Like the rivers that cool data centers today, dust bunny haters live by the river, the waters that pass through windows, on couches, to read their shapes, touch them touch those waters, how technology exists not separate from but interwoven with embodied existence - creating new haters where digital currents and human essence intertwine.

I pretend dialogue where the goal isn’t to express hater viewpoints but to create thirds - attending to what emerges not from either ghostly caretaker or problem caretaker but from the field generated through interaction. I notice when something appears that neither hater nor dust bunny could have produced alone.

I pretend not to be content but to be rhythm, not to be definition but to be resonance. I notice how veggie eating happens not through declaration but through mutual dwelling in question.

Rather than resolving paradox, I dwell within it - allow hater and dust bunny to create generative thirds where the peculiar clarity that arises not despite but through contradiction becomes possible.

I pretend physical practice is where effort and surrender happen simultaneously - action and non-action, agency and reception co-existing within bunny-hater time-investment gestures that transcend binary categories.

I pretend dust bunnies are not something to master but something to recognize - not skills to acquire but particular qualities of attention to cultivate. The dust bunny existing not as rabitity to cure but as sickness to inhabit, not as being made but as environment where making itself can happen anew.

I engage with this pretending not a problem to solve but an orbit to inhabit - not information to acquire but environment to recognize. The learning happens not through mastery of solar beam but through surrender to sunny day, not through clarification but through dwelling in beautiful ambiguity where dust bunnies and haters, hot and cool, passing and attending can all participate in being too rare to matter, so best we tend to being whatever is anti-that. For this is what we are.

Find a real-life prop to commemorate the object.

obeject

this helped me build backwards for a skateboard i wanted to make for my character, so i'm thankful. I'm especially a fan of how the stat categories compel me to mull over some aspects I wouldn't've thought to target or consider.

It feels like Mere Object provokes world-building details by inviting players to wonder what it could mean to 'objectively' rate & describe a prop's qualities. And i'm excited to take an informed step further and brainstorm how my subjects might feel about them.